package sprites;

import com.golden.gamedev.GameObject;
import com.golden.gamedev.object.sprite.VolatileSprite;

/**
 * An air bubble that appears when a bubble pops.
 */
public class AirBubble extends VolatileSprite
{
    
    GameObject myOwner;

    public AirBubble(GameObject owner, double x, double y)
    {
        super(owner.getImages("resources/images/part_bub.png", 4, 1), x, y);
        
        this.myOwner = owner;
    }

}
